
Team bonus Relics are visible on the map from the game start.

AGE OF EMPIRES 4 XBOX ONE UPGRADE
Cavalier upgrade available in the Castle Age. Economic upgrades (except Coinage and Banking) cost -33% food and are available one Age earlier than other civilizations.Flemish Revolution: Upgrades all existing Villagers to Flemish Militia, and allows the training of Flemish Militia at Barracks.Burgundian Vineyards: Farmers slowly generate gold in addition to food.Flemish Militia: Infantry unit with a bonus vs cavalry can only be obtained first via the Flemish Revolution technology.Coustillier: Cavalry unit that can charge its attack over time.Blacksmith and Siege Workshop technologies cost -50% food.Town Centers cost -50% stone (except starting Town Center).Militia line units are upgraded for free.Krepost: Miniature version of the Castle, which can create the Konnik.


Dismounted Konnik: The dismounted infantry unit which appears after the death of the cavalry Konnik.Konnik: Cavalry that keeps on fighting as a dismounted infantry when killed.Team bonus Archery Ranges work 10% faster. Foot archers (except Skirmishers) have +1/+2 range in the Castle/Imperial Age.Town Centers cost -50% wood starting in the Castle Age.Warwolf: Gives Trebuchets blast damage and 100% accuracy against units. Unique unit Longbowman: Long-ranged archer Unique technologies Yeomen: Gives foot archers +1 range and towers +2 attack. Team bonus Markets work 80% faster Britons Spearman-line deals +25% bonus damage.Chemistry and Hand Cannoneer available in Castle Age.Blacksmiths and Universities cost -100 wood.Hussite Reforms: Monks and Monastery upgrades have their gold cost replaced by food.Wagenburg Tactics: Gunpowder units move 15% faster.Houfnice: Upgrade of the Bombard Cannon, provides additional HP, attack, and blast radius.Hussite Wagon: Tanky siege unit that can protect rear units.Team bonus Genitours are available at the Archery Range starting in the Castle Age. Stable units are 15%/20% cheaper in the Castle/Imperial Age.Villagers move 5% faster in Dark Age, 10% faster starting in Feudal Age.Maghrebi Camels: Camel units regenerate 0.25 HP/s.Kasbah: Allied Castles work 25% faster.Camel Archer: Mounted archer with attack bonus against mounted archers.Team bonus Trade units yield 10% food in addition to gold. Town Centers spawn 2 Villagers when the next Age is reached.

Elephant units receive 25% less bonus damage and more resistant to conversion.Mahayana: Villagers and Monks take up -10% population space.Paiks: Rathas and elephant units attack 20% faster.Unique unit / Ratha: Cavalry unit that can switch between melee and ranged attacks. Monks gain 5 HP for every researched Monastery technology.All military units are created 11% faster.Atlatl: Skirmishers +1 attack and range.To a degree, focuses are subjective (for instance, Japanese are often considered a viable Archer civilization despite having no bonuses to them), so they are listed only according to in-game description.Īge of Empires III: The Asian Dynasties ReviewĢ3 October 2007 Unique unit Jaguar Warrior: Anti-infantry infantry Unique technologies Focus doesn't mean the civilization is limited to the given playstyle, but that its specific bonuses, unique units and/or available technologies and upgrades support these specific playstyles more than others. Listed below are all civilizations in Age of Empires II, along with their civilization properties and focuses. Each civilization also has a unique Wonder. Most civilizations have two or three focused military strengths, meaning unit types that fall into those categories are usually given most-to-all of the available upgrades in addition to bonuses. The base game released with 13 civilizations, 5 were added in The Conquerors, 5 in The Forgotten, 4 in The African Kingdoms, 4 in Rise of the Rajas, 4 in The Last Khans (as part of the Definitive Edition), 2 in Lords of the West, 2 in Dawn of the Dukes, 3 in Dynasties of India, and 1 in Return of Rome.Įxpanding on Age of Empires, each civilization features one or more unique units and two unique technologies (since The Forgotten), in addition to a set of special bonuses as well as a team bonus which affects themselves as well as their allies. The playable civilizations in Age of Empires II are based on prominent civilizations of the post-classical period, from the fall of the Western Roman Empire in the 5th century to the renaissance era during the 15th - 16th century.
